I was referred to a game with a similar context to what i am looking for. The game 'Passage' by Jason Rohrer is a pixel game created in MS paint and programed in MinGW for windows and later created for other operating systems. The game is a traditional view of pixel avatar games using side profile views of objects but placing them in an overview relation to the character and the characters movements. However what you can see as you start is a narrow view on 'life' that seems to represent the future and an unknown vague location of where you and the character you play may end up. Although in the game you are able to move in all directions, 'your life' within the game is constantly moving with what seems a linear timeline, the future merging with the present location as you are compelled to move across the screen and the past merging into a vague pixelated memory behind you.
Not to get too in depth im just going to point out a few things i like about this and what i can use for my own project. First of all the small elongated enclosed view of your surrounding, at first you only think about going forward because of what is placed in that location. It plays on your natural sense of exploration and curiosity. Then realising you can vaguely see the future and what may come to pass and where you have been accumulating behind you, you realise time is inevitably moving in one direction.
http://hcsoftware.sourceforge.net/passage/
Not to get too in depth im just going to point out a few things i like about this and what i can use for my own project. First of all the small elongated enclosed view of your surrounding, at first you only think about going forward because of what is placed in that location. It plays on your natural sense of exploration and curiosity. Then realising you can vaguely see the future and what may come to pass and where you have been accumulating behind you, you realise time is inevitably moving in one direction.
http://hcsoftware.sourceforge.net/passage/
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