Wednesday, 26 January 2011

First roughed out sketch of the sink.



These two images are the same as the toothbrush in the previous post, in this scene i wanted to animate the sink melting upwards and defying gravity, this and the toothbrush took the longest to animate out of everything. it is important to have the lines just right when they are this similar frame to frame but very fun to do.




Some progression screenshots, from top to bottom: 1.last outline of the drawing i wanted to animate to 2. onionskined from the first frame through all my animated framed (80 or so) to the last frame. 3. same as 2, only all frames are staked ontop of each other, like isobars you can see the "bunching" of lines indicates the slowing down of time in the scene.

Wednesday, 17 November 2010

Stairs


I think stairs are the best way to play upon representing three dimensions with only two. I would like to give the illusion of water or a fluid in some way or another, the recording i used in the audio was water running along with notes from a guitar. Maybe water running down stairs in some form or another.

Monday, 15 November 2010

Shape




I have been experimenting with different shapes in flash. This torus shape was what i was going to use for the tunnel illusion, i created it in flash its just half a torus in contours coming towards the view. its a two dimensional representation of a three dimensional torus. using these contours i have created i want to have all the animated imagery to follow these to outline the shape. The problem with trying to create three dimensional shapes within a two dimensional medium is that the perspective never quite seems right. I would prefer to play upon this rather then trying to represent a three dimensional shapes this way.

Anish Kapoor

Anish Kapoor is a sculptor who uses organic shapes and lines. not only does he use the material that his sculptures are crated from but also the space around the sculpture. some of his work fills entire rooms, they have huge presence and relative scale. 

Some of his work uses huge enclosing shapes like hollow half spheres. i want to use this sort of distortion of space for my animated piece. i want to use the shape of something like a hollowed torus rotated with the viewpoint on the inside, like an everlasting tunnel that you cant see the end of because of the curve.

Passage



I was referred to a game with a similar context to what i am looking for. The game 'Passage' by Jason Rohrer is a pixel game created in MS paint and programed in MinGW for windows and later created for other operating systems. The game is a traditional view of pixel avatar games using side profile views of objects but placing them in an overview relation to the character and the characters movements. However what you can see as you start is a narrow view on 'life' that seems to represent the future and an unknown vague location of where you and the character you play may end up. Although in the game you are able to move in all directions, 'your life' within the game is constantly moving with what seems a linear timeline, the future merging with the present location as you are compelled to move across the screen and the past merging into a vague pixelated memory behind you.

Not to get too in depth im just going to point out a few things i like about this and what i can use for my own project. First of all the small elongated enclosed view of your surrounding, at first you only think about going forward because of what is placed in that location. It plays on your natural sense of exploration and curiosity. Then realising you can vaguely see the future and what may come to pass and where you have been accumulating behind you, you realise time is inevitably moving in one direction.

http://hcsoftware.sourceforge.net/passage/